Does anybody has an idea of how to use DirectX-PlugIns with fmod?
I have the DLL of a Hall-effect e.g., what to do with it?
There must be a standard-way to do this, because Audiosoftware can do this for all DirectX-Effects, too.
Any idea, comment or example-code?
Yes, there’s a SDK from Microsoft.
But I have no time for working this out at the moment.
I thought of perhaps a standard-start-and-init-Procedure inside each DirectX-PlugIn-DLL and a simpel Standard-Callback-Procedure, that just overgives and retrieves the samplevalues. But am I wrong ? It’s not that easy ?
If so, I have to wait one month for more time.
[size=75:1flq6i56]Why the hell a day only has 24 hours ??[/size:1flq6i56]
yeah and i ve changed the code to get AdaptX working (no more thread for DSP, AdaptX doesn’t like them), check it out :
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