When for example calling FSOUND_SetMixer(FSOUND_MIXER_BLENDMODE) the function returns TRUE but later when calling FSOUND_GetMixer() the function indicates that the current mixer is the best mixer available (FSOUND_MIXER_QUALITY_MMX6 for example), this is the situation when trying to set ANY mixer that is not a QUALITY mixer. (even if it is called before FSOUND_Init etc) and this even happens in the FMOD.EXE player config, a mixer is set but it is actually stays the same mixer (FSOUND_MIXER_QUALITY_MMX6) even that the function return true.
This is a very annoying problem, indeed
- Trashey asked 15 years ago
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