Hi guys, I’ve got a little present and a little request for you :
This is the latest version of the FMOD media player with all the internet streaming stuff working. It’ll play SHOUTcast, Icecast2 and HTTP streams.
Anyone want to test it? 😀
We’re not quite ready to do the full 3.70 release yet but I want to get some good testing in to make sure the network code is all cool. It’d be great if you guys could try it out on a few streams and let me know if it breaks. Here’s some handy links as well :
[url:1wraoo9r]http://www.shoutcast.com[/url:1wraoo9r] – SHOUTcast server etc. and a big list of public SHOUTcast streams.
[url:1wraoo9r]http://www.oddsock.org[/url:1wraoo9r] – oddcastDSP for Winamp – so you can be a source for Icecast2 streams.
[url:1wraoo9r]http://www.icecast.org[/url:1wraoo9r] – Icecast2 server.
edit: New version uploaded July 4th 5pm AEST
edit: New version uploaded July 7th 7pm AEST Works with HTTP redirects now (thx Cliff! :D) plus buffering and playlist fixes
[quote="Paranoid_Android":9g3kfyp5]Why is the v3.7 dll so big compared to the v3.63 dll?? version 3.63 is 134kb and the 3.7 dll is 312kb.[/quote:9g3kfyp5]
Chances are, the DLL was built in Debug mode. The extra 200KB is symbol info and incremental compilation stuff, which don’t exist in a Release build.
Ok, another new version’s up.
It now supports HTTP proxies and there’s a couple interface fixes. (thx Cliff! :)) I’d be interested in hearing about any proxy-related problems people might encounter.
Oh, and the proxy settings are in the “config” dialog.
- a ShoutCast server
- User 1 streaming to server with shoutcast DSP: 24 kb/s, 22kHz, mono
- User 2 streaming to server with SAM DSP: 24kb/s, 11kHz, mono
User 1 is streaming to server and ends his show
User 2 now connects to server with his settings
FMOD still says 24 kb/s, 22 kHz, mono and is playing the sound twice as fast.
B.T.W. The “notify when reply” in this phpBB 2.0.3 isn’t working
None of the Nectarine streams work, e.g. http://nectarine.nuclear.no:8002/listen.pls
I just get “Error” as the Status in the Net Stream Info panel.
(Nectarine is having issues, but I did check with Winamp3 and it worked fine).
Just tried it again.. no “Error” this time, but just HTTP/1.1 200 OK
Great news that this is coming soon, hope the issues can be ironed out.
Ok, fixed it. The samplerate was changing mid-stream and FMOD wasn’t handling it properly. In fact, some other players just stop the stream altogether or, even worse, just crash! FMOD handles changing samplerates fine now 😀
I’ll upload a new build in a couple days.
I’ve heard UPX compression causes some virus scanners to report nonexistant viruses in the compressed file… the Inno Setup developer reported this (why he stopped compressed the IS .exe), and I’ve also seen the same thing stated on a few other sites… just to let you guys know.
I tried this behind the proxy at work, and it now works perfectly if i enter the proxy details, however i did find a crash if the settings were blank, or if you set it to a fake host such as blah.cool.com:345 or something.
If i played a stream when my proxy settings were blank (ie. no proxy), or the fake host, then it would say ‘connecting…’ and then hit stop (to cancel the connecting state), it would crash.
Ok, new version uploaded :
Now handles streams that change samplerate mid-stream and has improved url parsing.
djmaze, you asked about live365 support: FMOD will play live365 streams just fine but it’s up to you to give the live365 server a url in the format it expects i.e. with your current ip address etc. etc. FMOD doesn’t care what the url looks like as long as it starts an audio stream somehow.
Oh, and this is not supported for internet streams but on normal files, you’ll notice that FMOD is now parsing ID3v1, ID3v2 and vorbis comment tags.
No worries, Andrew 😉
I have another issue, but i’m not sure how important you would regard it.
The issue is that of network connectivity loss. I have a router here at home, and if i disable my network card while i am playing a stream, then re-enable it, FMOD enters a constant (Buffering…) mode, and never reconnects to the stream again. (Pulling the network cable out, or d/cing a modem would have the same effect)
Anyway, i’m not sure how you would want to handle this problem. From my point of view, it is a problem, and i would hope that FMOD is able to connect again, without entering ‘Buffering…’ mode forever.
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