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….just thinking….there must be about 20 people in here all building there own players to meet their own specifications. Which is great. im one of them.

Would’nt it be a good idea if all these people came together..and worked on one all encompassing fmod player with all the sexy stuff that everybody is working on. There a lot of talent out there, everybody works in different fields and i think an collaboration between everybody could put together something quite sexy…….

…..cause im shite at skins…..
…..but my icecast stuff makes me moist…..

:)

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[code:10lwemgh]
Repeat
Event.l = WaitWindowEvent()
Select Event
Case #PB_EventCloseWindow
Quit = #TRUE
Case #PB_EventGadget
Select EventGadgetID()
; select the GadgetID
Case #PlayList
; select the event
Select EventType()
; double click on a listbox
; you have leftclick, rightclick and other events (see in the doc)

                            Case #PB_EventType_LeftDoubleClick
                                   PlaySong()
                            Case #PB_EventType_LeftClick
                                   "Left Click Received through PB"
                        EndSelect
              EndSelect
     case #WM_MOUSEMOVE
           debug "Mouse Is Moving"
     case #WM_LBUTTONDOWN
           debug "Left Click Received"
  EndSelect

until Quit = #TRUE
[/code:10lwemgh]

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Hmm. Well to get started, i guess we should decide on a language.

I am currently investigated some different languages such as:
Rapid-Q (I all ready made a small FMOD Example)
PureBasic (looks promising)
C++ (pretty hard to learn) :)
BCX (includes a tool to translate to C)

I use currently use Visual Basic.

I’m sure the majority of us here use VB

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Hmm, so I take i that for each window event you need to use the window message constants (WM_MOUSEMOVE, WM_MOUSEDOWN, etc.), do you have to declare these in PureBasic?? Or are they already pre-declared?

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hmmz I only work with delphi myself. I tried a little C++ too, but I don’t have any books on that language, so I stopped using it…

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They are already declared plus, i think there is a better way, i just begin in PureBasic, i think i left some things :]

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Hmm, I have thought about it before, but I didn’t think it would be
possible. Well, I guess it would be possible, but not easy.

I’d be willing to give it a try 😀

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[quote="nci":36fyvtwt]

C++ (pretty hard to learn) :)

[/quote:36fyvtwt]

I disagree, C++ is not so much hard to learn, I think it is more difficult to understand. I recently took an advanced computer programming class, I am a student by the way, and I found that C++ isnt really that hard to code. C++ is also the programming language that most of anything commercially is developed in. So, here’s what I think, if you want a powerful, fast, and efficient player use C++. If you want something that is easy to program, but isnt as efficient as C++, than go with a Basic compiler, whether it be VB or Powerbasic or whatever. I dont know what Rapid-Q and BCX are so I cannot comment on them.

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