Brett, have you given any thought to open sourcing your technology for the less ‘paid attention to’ platforms? I believe a lot could be gained from allowing the community to support your efforts in these areas. It’s my assumption that your bread and butter comes from console (and maybe PC?), and those of us who like FMOD and use it on Mac/Linux may wait a long time between cycles for fixes/revisions relating to Mac/Linux platform issues.
Speaking for myself, I would jump onboard in a jiffy.
Thoughts? Feelings? Suggestions?
truisms abound in your reply. the fact remains that a community of developers can better cope with a project of this scope. now, one could say, “why don’t you just go start an open source sound system project yourself then, smarty pants!”. well, that’s a good possibility, but the efforts of the creators of fmod have already produced a fantastic product, one that is flexible, powerful and relatively easy to implement. i also think there’s a pretty thick line, in general, between console and mac/linux developers. the pc lies somewhere in the middle of this line, so let’s leave that one out of it. in this sense, i don’t believe open sourcing on certain platforms would harm firelight’s sales.
as a developer myself, making cross-platform games, i would have no problem paying to license fmod for console and pc, and getting mac/linux ports for free. also, would knowing certain ports were open source stop me from paying for a great product if i needed it for a licensed platform? to this, i say no.
my main concern here is the ability of the developers to maintain so many platforms and to deal with issues on mac/linux in a timely manner. this is not to discredit the team, the console market is bigger and demands more attention. therein lies the problem. if the revenue stream from mac/linux is small enough, open sourcing it for these platforms may relieve resources while benefitting developers of products on these platforms. is the fmod team is a warehouse full of crack engineers? crack engineers, yes, but not a warehouse full.
unfortunately, the world is full of dishonest people. what’s stopping someone from ripping off the code and using the logic as a base for a console sound library. not much. that’s another issue for discussion.
I’d like to see fmod sourcecode, expecially asm sourcecode
Releasing any fmod version as opensource can be very dangerous. Anyone can compile its own version of a fully featured sound engine (big companies included) and pay nothing to the author, even if commercial fmod still exists.
I am a opensource program user for more than 6 year and i love gnu/gpl. But Fmod is meant to be sold (mainly) to the video game industry, Brett lives from Fmod and paid programmers so he can’t opensource it so easily. And if FMod opensource the Linux/MacOS version, how about other ports ? Do you think that win32/xbox/ps2 … programmers will pay for something they can get for free ?
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