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In my game, I use several music tracks. I have different music for menu, ingame, and for some events like death of the player eg.

minifmod doesn’t seem to like my game very much. sometimes, when the music has to change and I stop the previous song first, the game hang up.
You can’t make any forecast when it will happen.
When the miniFmod commands are commented out, everything works perfect (no hang up, nvertheless how long you play).

Another strange behavior (which may be the reason for my problem):
when I call FMUSIC_FreeSong VC++(6) crashes and say: [i:yb87cjyr]User breakpoint called from code at 0x77f667cd[/i:yb87cjyr]

Hope someone can help me. Its very urgent, I am sorry for that.

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I think I solved my first problem. Minifmod thread might be confused if I stop the music and start a song right after stopping. The Sleep command between helped a lot. no more hang up.

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