I’d like to know how Fmod handles with the data of dynamic
objects in a generated 3D (game) world.
First of all there’s the player with its coordinates who
can move in the different directions.
Apart from that I planned to use some moving,
non-static objects that can move for example from
the left of the player to the front of him and afterwars
beside him. So, my question is, what information does Fmod
needs to do the correct positioning of the sound.
Is it possible that Fmod analyses a given map of the world with
the dynamic objects in it and computes out of that and
the position of the player (that is set at the beginning of the game),
the distance to them?
Or what do I have to do to make this work? What functions
Thank you for your help,
- ElGorgeous asked 14 years ago
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