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Hi,
I’m having some problems using sync points. I add sync points in a stream, and I set a callback function when the sync points are reached. When I play the stream, the callback function and the sync points work well. However, if I put the stream to play in loop (FSOUND_LOOP_NORMAL, i think ), the sync points work just once.
I read one post saying that it needs to reach the end of the stream; otherwise, the sync points won’t work again.
My question is: Is there a way to play a stream in normal loop mode, with the sync points working all the time? Or every time the stream reaches the end, I need to set the End callback function to start playing the stream again? thanks… :)

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Yes, I’m using the version 3.70… and the same problem occurs… when I play in FSOUND_LOOP_NORMAL, the end callcabk isn’t reached, and then the sync points don’t work anymore

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well …I changed the wav file I was playing. …i put the jbtennis.wav to play, and my program worked… so I think the sound file was wrong… but Is there a rule to put sync points in a sound file??

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hmmm… I am using Soundforge to put the sync points in the file … I just open a wav file. Then I insert the markers in the positions I want, without putting names in the sync points… finally, i choose save as, put the name, choose the wav format, and OK…
I opened the jbtennis.wav in Soundforge, and the only difference i noticed is that these sync points had names (Hi, Hello, etc)… and my sync points just have the numbers (01,02,03)

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OK … how can I send you??

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ok… i will put the song in a site…when I finish I put the link ..thanx

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