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I apologize in advance, as these questions have probably been answered before. I was unable to find anything, however, since I’m not familiar with fmod terminology (I’ve only used OpenAL).

  1. When you load a sample with FSound_Sample_Load(), how do you reuse the sample it loads for multiple sources (multiples sources with a single buffer in OpenAL)?

  2. How do you extract the channel that was used when using FSOUND_FREE. I need this to set the 3d position and velocity attributes.

Thanks,
Amit

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  1. Call FSOUND_PlaySound as many times as you like using the same FSOUND_SAMPLE pointer.
  2. FSOUND_PlaySound returns what channel the sound is playing on.
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