I apologize in advance, as these questions have probably been answered before. I was unable to find anything, however, since I’m not familiar with fmod terminology (I’ve only used OpenAL).
When you load a sample with FSound_Sample_Load(), how do you reuse the sample it loads for multiple sources (multiples sources with a single buffer in OpenAL)?
How do you extract the channel that was used when using FSOUND_FREE. I need this to set the 3d position and velocity attributes.
- amit asked 15 years ago
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