I’ve started games developing last year (August 2000), and I’m now working on my second game. I’me just doing this for fun… and FMOD is of inmeasurable help to have those nice MP3’s play in the background.
I do have a question however… If I want to start doing shareware releases, I can’t use FMOD no more because it costs 200$ to get a shareware license.
I can imagine you easily paying that money for this great mod once you’ve actually made some money of previous games… But for a startup who programs for fun it sounds like a lot of money…
That means he would have to release with SoundFX code only, because MP3 support is just way to hard to implement on your own thru DirectX (non-streaming WAV support is easy).
I searched this forum for posts about shareware and found 1 post where someone had sold 1 game in 6 months… does that mean he payed 200$ to get like 5$ back?
It’s an old business problem, sir. You have to speculate to accumulate.
If you’re going to make money out of FMOD, then the boys who wrote it should take a share…and who should take the financial risk on your game? You or Them?
If you make more than $200 by selling it are you going to give more money to FMOD? 😉
- Spbm answered 15 years ago
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