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Is there any way I can just use an FMOD lib and not the DLL? Right now, I’m including the fmodce.lib in my link and have the fmodce.dll in the directory with the program. Is there any way to get rid of the .dll?

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Another question: after calling FSOUND_Init(), i call FSOUND_GetNumDrivers (which returns 1), then FSOUND_GetDriverName(0) which returns “S”. I’m on an IPAQ, so is this a normal driver name?

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Another Q: When i call FSOUND_PlaySound( FSOUND_FREE, ptr ), i’m getting an error, FMOD_ERR_CHANNEL_ALLOC.

This is right after the FSOUND_Init.

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Thanks! Yeah, i was guessing that it might be the sample format, but i didn’t get an error about that, it was about channel allocating. BETA! :smile:

Here’s the code (guessing it should be okay; yes, i’m reassigning over dnum just for testing):

bool error;
signed char *driver;
int drivers, dnum;

error = (bool) FSOUND_Init( SND_FREQ, SND_MAXCHANNELS, 0 );
if ( error == true )
{
drivers = FSOUND_GetNumDrivers();
dnum = FSOUND_GetDriver();
driver = FSOUND_GetDriverName( dnum );
dnum = FSOUND_GetNumHardwareChannels();
}

snd_destroy = (FSOUND_SAMPLE *) fsys.LoadData( “destroy” );
dnum = FSOUND_PlaySound( 0, snd_destroy );
dnum = FSOUND_GetError();

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Do you have any idea when you might have mp3 support in FMOD? This is one of the main features i was looking at this library for…… (i’d rather not use a low-quality WAV soundtrack mixed in!)… ???

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Also, regarding the code above — the sample it’s trying to play is a 16-bit stereo sound at 22050.

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Is there a possiblity to get a special version of the DLLs which only has .xm and .wav playback?
It’s a bit too big with all the stuff in the dll and paying that much for the .lib version is not an option for me yet. (Not enough money for it.)
I think and xm + wav only version would be popular with others as well and I imagine that it would be a part of this size.

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Oh god, what have you been feeding fmod with? It’s grown extremely. My whole game engine, including compression engine, sprite engine, physics and stuff is a mere 64k, while fmod is over 250k!!!
A xm + wav version would be warmly welcome :smile:
Size matters :smile:

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minifmodCE could be handy :smile:, any plans for that one?

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LOL :smile: Anyway, I would be happy with a separate .dll with minimal functionality. BTW, the sound quality of the release version is much better than it was in the Beta. Good job!

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Hum, I’m getting the same “S” name for a sound driver name as Romero got. It happens both on the iPAQ 2002 and the x86emu.
Any suggestions?
(This is just worrying more then anything)

Thanks!

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