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Hi, anyone got some ideas on how to implement engine sounds
(eg. for a formula 1 car)?

I had the idea of writing my own custom stream callback and then custom mixing several samples depending on the revs of the engine.

Any ideas, guys?

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This has been covered briefly before. Check out this thread :

http://52.88.2.202/forum/viewtopic.php … ile+engine

Basically, use four or more looping samples for the different parts of the overall car sound and crossfade/pitchbend them depending on what the car is doing.

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