Ok, I’ve just put up a beta version of the 3.71 media player so everyone can check out the new CDDA stuff. It’d be great if you could all download it, test the digital cd playback and post back here if you have any problems. Here’s the url:
The interface has changed a bit. Hit ‘Load CD’ to populate the playlist with the currently loaded CD’s tracks then just play them as usual. Notice that the CD output now appears in the scope and spectrum. 😀
The Options dialog is now accessible through the system menu in the top left of the main window. Choose your CD drive letter here and also choose digital or analog playback. There’s also a big “Device Info…” button that will report a bunch of details on the currently selected CD device.
If you have problems with CDDA, get the device info and mail it to me at email@example.com – don’t post it here or the thread will get too cluttered. Don’t forget to include a description of the problem you encountered. This is definitely still a BETA release so don’t expect it to work perfectly – I just want to get it out asap so I can start hitting the inevitable compatibility issues that are bound to turn up.
Thanks for your help guys!
Ok, there’s a new version available at :
- Fixed CPU usage reporting
- Fixed CD drive detection (thx J-F!)
- Reworked interface to make Options dialog easier to find
- Minor fixes
Ok, there’s a new version of the FMOD media player available at:
You can now turn jitter correction on/off in the Options dialog. If you’re getting very high CPU usage, try turning jitter correction off and see what happens. If this doesn’t help, hit “Device info…” in the Options dialog and send me all the results.
Also the “amount” of jitter that’s being corrected is now displayed as the CD plays. If this doesn’t stay on or close to 0% then let me know what it gets to and what your CPU usage is and also send me your device info.
Oh, and btw, J-F you’ll only be able to access your first CD device if you’re using ASPI. Sucks, I know, but that’s how it’s going to be for FMOD 3.xx. FMOD 4 won’t have this limitation.
[quote="andrew":1d90y64u]J-F, no that jitter correction % was just for beta testing.
Paranoid_Android, is the final release any better on the CPU time?[/quote:1d90y64u]
Definitely! I played a few CD tracks all the way through with the CPU usage being below 1%. Whatever you did it worked 😀 The only thing I noticed was when I clicked the Device info button all I got was the name of my CD device, not the extensive report that it gave before.
Ok, now it’s perfect for the CD drive detection, for the options dialog 😆 but not for the CPU usage, I still have the same report, go up until 50% and then it’s stable.
P.S. You’re very hard workers and I want to personaly thank you for FMod and all the energy you invested and still invest in that.
With the jitter correction OFF, I have a CPU usage of 7 to 9%, is it normal with a P3-933, 348 RDRam, SoundBlaster Live! Value?
With the jitter correction ON, I got 45 to 49%, is it normal with my system?
Do you want me to send you my device informations or they are the same I sent you?
All of that is without the spectrum or oscilloscope.
J-F can you give me some details on your system? What operating system are you running? How many CD/DVD devices do you have and how many hard drives? What are their drive letters meant to be? Are any of them SCSI devices?
For instance, on my machine, I’ve got :
Hard drive 1 = c:\ (IDE)
CD 1 = d:\ (ATAPI)
CD 2 = e:\ (ATAPI)
And I’m running Windows XP.
What about your machine?
Cool. Thanks for that.
As far as the extensive device info goes, we decided not to bloat the dll with all that code and text when most people won’t get any use out of it. We’ll still have a special build available on request that has all the info in there in case it’s needed for debugging purposes.
Just uploaded another new version today:
The CPU usage meter is now much more accurate and CD track times display correctly now whether the track is playing or not. Also fixed a few minor bits and pieces.
I have just try to implement the cdda support in my player buth I have a problem to mix two songs from the same cd.
I opened the first track on stream1 and set the Substream to track1.
If I then will open the the second track on stream2 and set the Substream to track2, track1 will stop immediately and track 2 is playing incorrect.
What is wrong?
Sorry for the system information, didn’t have time last post, but now I have…
-C: HDD 1 (IDE)
-D: HDD 2a (IDE)
-E: HDD 2b
-F: HDD 2c
(HDD 2 is in 3 partitions)
-G: DVD-Rom (ATAPI)
-H: DVD±RW (ATAPI)
With the new upload, it still doesn’t work (same error message), sorry.
Sorry Swakke, you can’t play two tracks off the same CD at the same time. It’s on my todo list but may not make it in until FMOD4. btw, It’d be a really cool feature and I’d love to implement it. It’d be great to enable people to write fully-featured DJ progs like [url=http://www.otsdj.com:g6lceca2]OtsDJ[/url:g6lceca2] using FMOD 😀
which effects? Just one? did you try them one at a time to see if it was something like lowpass only, and not reverb?[/quote:1jcfbaf3]
Well, I tried each of them, one at a time, but now I dont think it has anything to do with the effects because I played a CD track with no effects and I observed the CPU usage rise to around 83%, which I can’t believe because if fmod was taking 83% of my cpu I would at least experience some choppiness in the audio! 😆 But, anyways, something is not right with the cpu usage meter still.
EDIT: Actually, after listening again the audio did get a bit choppy
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