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Ok, I’ve just put up a beta version of the 3.71 media player so everyone can check out the new CDDA stuff. It’d be great if you could all download it, test the digital cd playback and post back here if you have any problems. Here’s the url:

[url:3n0zzs83]http://www.fmod.org/files/fmod371.zip[/url:3n0zzs83]

The interface has changed a bit. Hit ‘Load CD’ to populate the playlist with the currently loaded CD’s tracks then just play them as usual. Notice that the CD output now appears in the scope and spectrum. ๐Ÿ˜€

The Options dialog is now accessible through the system menu in the top left of the main window. Choose your CD drive letter here and also choose digital or analog playback. There’s also a big “Device Info…” button that will report a bunch of details on the currently selected CD device.

If you have problems with CDDA, get the device info and mail it to me at andrew@fmod.org – don’t post it here or the thread will get too cluttered. Don’t forget to include a description of the problem you encountered. This is definitely still a BETA release so don’t expect it to work perfectly – I just want to get it out asap so I can start hitting the inevitable compatibility issues that are bound to turn up.

Thanks for your help guys!

Cheers,

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The two drives are CDDA enabled.

I already encoded, in MP3, a track of a CD, using Audio Converter 4, and all was working correctly.

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No you’re not the only person, still go to 50%…

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I always get an error when I press the “Load CD” button: “ERROR: Unable to open CDDA stream”

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Ok, here are the specs:
Pentium 2 266 mhz
128 MB RAM
Windows 98
Crystal Soundfusion AC97 Soundcard
ATI Rage Pro graphics card
DirectX 9.0
Matshita 32x CD-ROM

Yeah, I’ve used a few CDDA extraction programs, AudioCatalyst / Audiograbber (XING), and a few others in the past. They’ve all worked correctly and haven’t taken a lot of CPU time at all. Plus, I use Sonique 2 which also has CD ripping to do CDDA visuals and it works fine.

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[quote="andrew":20kohdg2]Paranoid Android, does the CPU usage jump like that when you put effects on an mp3 or only for CD tracks? The effects are definitely not taking that much CPU time so it may be that I’m calculating the CPU usage incorrectly. If you check out the Windows performance monitor you’ll see that FMOD’s not taking much CPU time at all.[/quote:20kohdg2]

Well, I just tested it with an MP3 and I observed the same problem, when the song was playing without any DSP effects the cpu usage was around 1%, but when I turned effects on and then turned them back off the CPU usage started growing rapidly, it started around 2% and kept going up and eventually stopped at around 24%. Which isnt as bad as when playing a cd track where the cpu usage reached up to 100%. SO, Im not sure what the problem is, but without any DSP effects, both MP3 and CDA work perfectly with CPU usage at 1% – 1.5%.

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Paranoid_Android and J-F, I’ve put up a special debug version of the media player so I can get some more detailed information from you guys. Please download this:

[url:3l1v29ha]http://www.fmod.org/files/fmod371_debug.zip[/url:3l1v29ha]

…go into the Options dialog, hit the “Device info” button and then email me the results. Also, let me know if the CPU usage is any different with this version and whether it skips more or less.

If anyone else has problems with skipping, it’d be great if you could get this debug version and do the same.

Thanks a lot guys, you’re being a great help!

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There’s an updated version of the media player at:

[url:3dplndc6]http://www.fmod.org/files/fmod371.zip[/url:3dplndc6]

A number of compatibility issues have been fixed and the error handling code has been improved so it should work across a much wider range of devices now.

Thanks to the people who’ve been downloading and testing! It really helps a lot. Keep the bug reports coming!

Cheers,

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Is there a way, like in the FMod Player, to have the jitter correction %? I searched in the CHM file and didn’t find any function to get it.

By the way, the CPU usage is now perfect, about 0.5 %, with jitter correction or not.

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First:

Sorry, I didn’t know that there was a config dialog box, now I know what is the system menu ๐Ÿ˜† … In the config dialog, no CD drive was selected so no CD was loading. I selected one, the G:, and know it works

Second:

It’s about the CPU usage, it starts at 1% and go up until 45% and then it stays there.

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Andrew, my device report have been sent to you.

But there is a problem:
The first device, G: (DVD-Rom), works perfectly, but the second, H: (DVDยฑRW) isn’t recognized, I get the error message “ERROR: Couldn’t access CD/DVD device at H:” if I want a device report or if I want to load the CD.

Hopefully there is a good new, the CPU usage stays at about 7%, which is better but not necessarely exact.

Hope it will help!

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Cool the new one works sweet:)

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J-F, no that jitter correction % was just for beta testing.

Paranoid_Android, is the final release any better on the CPU time?

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Ok, there’s a new version available at :

[url:3mu6nypo]http://www.fmod.org/files/fmod371.zip[/url:3mu6nypo]

Changes :

  • Fixed CPU usage reporting
  • Fixed CD drive detection (thx J-F!)
  • Reworked interface to make Options dialog easier to find
  • Minor fixes

Enjoy!

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Ok, there’s a new version of the FMOD media player available at:

[url:38a0z9p9]http://www.fmod.org/files/fmod371_debug.zip[/url:38a0z9p9]

You can now turn jitter correction on/off in the Options dialog. If you’re getting very high CPU usage, try turning jitter correction off and see what happens. If this doesn’t help, hit “Device info…” in the Options dialog and send me all the results.

Also the “amount” of jitter that’s being corrected is now displayed as the CD plays. If this doesn’t stay on or close to 0% then let me know what it gets to and what your CPU usage is and also send me your device info.

Thanks everyone!

Oh, and btw, J-F you’ll only be able to access your first CD device if you’re using ASPI. Sucks, I know, but that’s how it’s going to be for FMOD 3.xx. FMOD 4 won’t have this limitation.

Cheers,

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“ERROR: Couln’t access CD/DVD device at C:”

The error when I press “Load CD”, but I don’t understand why the program search on the C: for CDs…

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[quote="andrew":1d90y64u]J-F, no that jitter correction % was just for beta testing.

Paranoid_Android, is the final release any better on the CPU time?[/quote:1d90y64u]

Definitely! I played a few CD tracks all the way through with the CPU usage being below 1%. Whatever you did it worked ๐Ÿ˜€ The only thing I noticed was when I clicked the Device info button all I got was the name of my CD device, not the extensive report that it gave before.

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Ok, now it’s perfect for the CD drive detection, for the options dialog ๐Ÿ˜† but not for the CPU usage, I still have the same report, go up until 50% and then it’s stable.

P.S. You’re very hard workers and I want to personaly thank you for FMod and all the energy you invested and still invest in that.

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Ok…

  • With the jitter correction OFF, I have a CPU usage of 7 to 9%, is it normal with a P3-933, 348 RDRam, SoundBlaster Live! Value?

  • With the jitter correction ON, I got 45 to 49%, is it normal with my system?

  • Do you want me to send you my device informations or they are the same I sent you?

  • All of that is without the spectrum or oscilloscope.

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J-F can you give me some details on your system? What operating system are you running? How many CD/DVD devices do you have and how many hard drives? What are their drive letters meant to be? Are any of them SCSI devices?

For instance, on my machine, I’ve got :

Hard drive 1 = c:\ (IDE)
CD 1 = d:\ (ATAPI)
CD 2 = e:\ (ATAPI)

And I’m running Windows XP.

What about your machine?

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Cool. Thanks for that.

As far as the extensive device info goes, we decided not to bloat the dll with all that code and text when most people won’t get any use out of it. We’ll still have a special build available on request that has all the info in there in case it’s needed for debugging purposes.

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