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Hi All,
I am using the “Blender” game engine, and the doppler shift does not work. I’ve contacted the Blender guy’s, and they are not really sure if it works or not. Doppler shift needs the frequency to shift from high to low when an object passes the “listener.” It should work without using stereo sound. Does the FMOD system have this facility? Thanks, I look forward to your reply.

Keith

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Thanks Brett,
I suppose that the guy’s Blender guy’s themselves will have to check this out, because the user of the program does not have access to these parameters. I’ll pass this info back to them. Thanks once again.

Keith

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