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What is the best way to do ambient sounds for an area with FMOD? Basically what I want is a sound to play in a given radius around a point in 3D space, then fall off once the listener moves out of that radius. Is there a simple way to do this with FMOD that I’ve missed? Thanks.

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Great, that worked. Thanks.

Now my problem is I need to know the length of a FSOUND_Sample in milliseconds. I know there’s the FSOUND_Sample_GetLength() function, but that doesn’t return time. Is there a way to convert its return value to time, or failing that, some way of detecting when a sample is finished playing?

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