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When I call fsound_update once a frame, it reduces my frame rate by 4 times. However, when I only call it when listener changes position(provided this happens very little), the frame rate seems more real.

In a real situation, the listener(probably the camera) would change almost every frame, so this is a problem for me.

Is this expected?

Using 3.63

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Thanks, I stripped out 3.63 and put in 3.71 this morning before I headed out for work, I’ll tru it tonight when I get home

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