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Hi!
If I have some 3D positioned sounds that doesn´t move, do I have to update their position with FSOUND_3D_SetAttributes every frame? ´Cos I get very strange results when I don´t. I don´t see why I have to update them, “they are in the same position!”.

regards Pontus

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is it i can only set the position of the channel? not the sample?

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