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I’m working on a game build in C/C++with opengl and FMOD under Linux OS.
Everything goes fine.
Except when a sound is played [b:w3n5xx7f]before[/b:w3n5xx7f] my programm start.
Even if i trigger the bell sound in my console before even launching my game, the programm freeze at the start of the part containing the song and sounds…
Strange.

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Sorry i haven’t well explained…

When i play a sound (like a .wav, or a system notification sound, like the “bell” under KDE ) before starting my program, i can go to my game menu (no sound of any kind) after lauching it, but if i start a game (that have song and samples) it freeze.
My sources are to long to be displayed. But if anyone has any clue about where i have to search…

Note : If no sound is played before i launch my program, everything goes fine, i can access my menu and start a new game without freeze.

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