Home » Questions » "Could not load type FSOUND_STREAM" problem
In release configuration I get error..
“An unhandled exception of type ‘System.TypeLoadException’ occurred in game.exe
Could not load type FSOUND_STREAM”
In debug configuration all ok.
Please help me…
kroll — what project settings did you change to get it to work? i’ve been trying to use fmod in managed vc++ .net code and get a similar error:
System.TypeLoadException: Could not load type FSOUND_SAMPLE from assembly
Yes. Just this option is the key decision of problem.
Yes! I resolve problem: setting settings in Project properties long time.
Unfortunately I not define the key option in Project properties for
resolving this problem. (sorry for bad english).
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