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I read a lot of documentation about modules and their structure, raw/aiff/wav/ulaw samples in C/C++. My idea is to know if it is possible to do a very very simple module player (MOD for a first test) entirely in VB, it can be interesting to push this simple language. I don’t want to do something very accurate with interpolation, surround or xx effect, just something playing MOD (protracker and co). I ve done some code retreving some information about MOD/XM/S3M (numChannel,numSample, numInstrument, Title, numOrder, numPosition, numPattern) and something about the 12 bits per row for Note/Fx/Command … but i m wrong here. I ve also done a Dx8 Class for audio … Is it possible ?

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Already got it !! It s from your work and have a lot of informations about modules. Thanx for this (boring ?) tutorial :smile:

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If you need any more information about using FMod in Visual Basic you can also contact me. I’ve done the Visual Basic module for fmod and I am soon going to publish my examples of how to do most of the stuff that is possible with fmod. I haven’t been able to make Callbacks work but I have been able to use them using a C DLL of which I also will publish an example.

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Sorry but you don’t understand what i mean. My wish is to write a very very simple MOD (Protracker and variant) entirely in Visual Basic : the loader, effect manager, sound systme, file utils helpers … all that in VB. I understant the MOD format (and other exept IT wich is very hard …) but i don’t know how to think like real programmer with bit manipulation (shifts, bitwise, masks…) wich are required for getting information of a row. Thanx anyway :smile:

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