FMOD is doing some odd things with my channels..
A MOD is loaded with four channels (0 to 3).. now, i know which channel is where in the MOD file..
FMOD’s channel commands are returning MOD files different..
One is: 0,2,1,3
Another was: 0,3,2,1
And this varies per MOD
To make it more clear:
Why is this? and how do i tell which FMOD channel is which actual MOD channel??
- Shopper asked 15 years ago
I was talking about the CHM file, which is what i used for developing the Blitz userlib. Which, btw, is working damned good
Any other commands that i should be aware of that aren’t in the CHM?
And, yeah, i understand what you mean with the channel number, GetRealChannel did the trick just fine.
Tracer, using Shopper’s pass
I just found the undocumented FMUSIC_GetRealChannel() command in the DLL.. perhaps it should be documented?
FMOD allocates it’s channels in order of which MOD channel plays a sample first.. Kinda screws the whole thing up, but at least now i can write some code to detect which channel will go where, as FMUSIC_GetRealChannel() doesn’t ‘find’ the real channel until that channel has played a sample.
Shopper & Tracer
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