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Hi all,

I’ve been porting a PC game over to Mac OS X that utilizes fmod, and I was wondering if anyone has come across this compile-time error in Mac OS X using XCode:

illegal reference to symbol: _NewSICompletionUPP defined in indirectly referenced dynamic library /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CarbonSound.framework/Versions/A/CarbonSound

I’m using fmod’s carbon-based library from the downloads page.

Thanks,

Eugene

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I’m using Mac OS X 10.3.2, and my compiler is gcc, so I’m using the libfmod.a library.

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I haven’t really tried any of the examples. Is there a way you can obtain a copy of OS X 10.3, or do you recommend any other suggestions? I don’t think it will be possible to downgrade my OS to 10.2. Perhaps if I tried compiling it under Project Builder instead of XCode? Although that might not work since it uses the same gcc compiler AFAIK.

Eugene

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