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I want to improve a jukebox, but I’m not able yet to make another program to replace it. So I was checking the docs ands it said you can use soundforge markers by callbakc functions as sync points. My question is Can you acces recognize these markers when other app (this jukebox on this case) is playng the song? Can you acces the channel that is being used to search for this piece of information?
Thanks in advance and sorry by unintelligible english ๐Ÿ˜ฎ

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I think I’ve got to do it all by myself.
That’s why Im here, anyway ๐Ÿ˜‰ !
Thanx for you quick response !!!

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I’ve been messing around for a while with this, and I could identify markers on wav files (Via sync callback, I think Soundforge was used for marking). But when I convert files to mp3, it didn’t work anymore. As documentation says it works form mp3 I supposed I’m wrong. How Markers are saved to mp3’s? or should I do something diferent to record them? Add the sync in a different file? Or should I re-record the files using fmod recording capabilities + addsyncpoint function ๐Ÿ˜• ?

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[quote="Angelinni":2h3vgf9q]I’ve been messing around for a while with this, and I could identify markers on wav files (Via sync callback, I think Soundforge was used for marking). But when I convert files to mp3, it didn’t work anymore. As documentation says it works form mp3 I supposed I’m wrong. How Markers are saved to mp3’s? or should I do something diferent to record them? Add the sync in a different file? Or should I re-record the files using fmod recording capabilities + addsyncpoint function ๐Ÿ˜• ?[/quote:2h3vgf9q]

I re-read the documentation, and fix it. ๐Ÿ˜ณ
Thanxs anyway!!!

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