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I’am wondering what the future holds in respects to fmod and mod support? Mainly, I’am wondering if any support for effects will be added? I know it can preform the effects, but i’d like to perhaps have a enum of effects and to know what effect is being played at what point, so that I might duplicate something like the effects window that was in the famous Mod4Windows application.

If this is feasable now, how? It certainly eludes me, and it defantly can’t be done in any sort of DSP callback.

Thanks in advance.

++Cire.

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Mod4Win report note effect and not dsp effect : in a soundtracker, each track is composed of row, and for each row you can affect an effect (lol), it is the same thing as processing dsp effects.
But you can do it by creating a structure where you have a linked list (each pointers point to a dsp callback), a param saying if the effect is on/off and the type of the effect. I m sure that there is a better implementation but it is the only thing i can think of at 05 : 40 am 😕

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Not entirly sure I y’all understand what i was refering to. If you run mod4windows, and play a module, then press the effects button u get a rather cool window showing the effects in use as it pertains to each channel, not just that but can also see the note played on each channel, and the pan level as it adjusts on each channel.

I do releize that this will be alot of work but a got a killer design for something similiar all laid out and no praticle way of implementing it, the use of DSP buffers totally eludes me on this one. I truely don’t understand how one can pick up that an effect has been applied to it by capturing the dsp buffer. Sure i could apply effects to it but thats not what i’am after.

++Cire.

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