Is there a known bug in the playback of .it modules? I have a piece of mod music that plays fine in ModPlug or other players, but if played through FMOD the instrument settings seem to be lost – there are some samples that are designed to fade away over time (while looping) but they don’t fade in FMOD, yet do in other players.
Is this a known problem?
- damocles asked 15 years ago
Here it is:
It’s not my piece, but the original author has posted it on public download boards, so should be safe to post it here:
After a couple of patterns in FMOD the sound becomes horrible and squeaky because some of the high pitched instruments haven’t faded like they do when played in modPlug.
Scratch that – the dll works [i:q75bblod]almost[/i:q75bblod] perfectly. Since switching to the new dll the FMOD system is hanging when I attempt to stop the music from playing. I simply use the function:
and as soon as the program reaches this point it hangs. It seems like some form of infinite loop error.
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