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Is there a known bug in the playback of .it modules? I have a piece of mod music that plays fine in ModPlug or other players, but if played through FMOD the instrument settings seem to be lost – there are some samples that are designed to fade away over time (while looping) but they don’t fade in FMOD, yet do in other players.

Is this a known problem?

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Here it is:

It’s not my piece, but the original author has posted it on public download boards, so should be safe to post it here:

[url:2bcawwnv]http://homepage.ntlworld.com/dave88/background.it[/url:2bcawwnv]

After a couple of patterns in FMOD the sound becomes horrible and squeaky because some of the high pitched instruments haven’t faded like they do when played in modPlug.

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The new dll works perfectly – great work and many thanks

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Scratch that – the dll works [i:q75bblod]almost[/i:q75bblod] perfectly. Since switching to the new dll the FMOD system is hanging when I attempt to stop the music from playing. I simply use the function:

FMUSIC_StopAllSongs();

and as soon as the program reaches this point it hangs. It seems like some form of infinite loop error.

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That fized it. Thanks.

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