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i have many probleme using streaming 3D sound .. also the sound is not 3D at all , and it stop playing while i move the listner pos, or sounds like filtered .

Q2 why

FSOUND_Sample_SetMinMaxDistance

and not a
FSOUND_3D_SetMinMaxDistance

or a
FSOUND_Stream_SetMinMaxDistance

that is all , so do y have to change all my stream to sample in order to play 3D sounds ?

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Q2: use FSOUND_Stream_GetSample to get a pointer to the sample of the stream. So you can use the FSOUND_SAMPLE_***** functions

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