I have a sound playing by opening it as a stream.
Is it possible to query that stream, or perhaps the channel that it is playing in to see how much of that sound has played, i.e. 1400ms
Or do I need to keep a track of it myself?
Hehe, to the user it doesn’t really matter whether it’s an actual channel, or a handle to a channel I think.
And of course I also meant to use FSOUND_Stream_GetTime, since FSOUND_GetTime doesn’t exist…
I was confusing with the other functions such as FSOUND_SetVolume I think.
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