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A technical question:

What happens if I load (via FSOUND_Sample_Load()) the same audio file into two different FSOUND_SAMPLEs? Is the actual audio data shared or is it stored twice in memory? If the latter, is there a way to share the audio data between two different samples?

In my game environment it can happen that several game objects play the same audio file but need to have seperate (individual) maximum playback numbers. Therefore I cannot re-use the same sample for each game object. But having the audio data twice or more in memory seems overkill. ๐Ÿ˜€

Btw. thanks for a great sound system! ๐Ÿ˜‰

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