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Is there a way to find out if a sample is playing on ANY channel? Or do I have to keep track of all used channels myself to use IsPlaying() on all those channels?

I would like to be able to delete some sounds as soon as they have finished playing, independent of how many channels they are actually played on…

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Hi Brett,
what I meant is to find out if a [b:w457h89u]specific[/b:w457h89u] sound is playing on any channel. I do this right now by storing the channel handles for each “instance” of this sound and doing a FSOUND_IsPlaying() on each of these handles. This should work, shouldn’t it?
Thanks for your quick replies, btw. :)

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