0
0

Sorry if this is already implemented (I must have overlooked it in the docs then) or if this nonsense, but… :-)

Would it be possible to add some sort of “channel regain” flag to a playing sound? It would mean that if the sound’s channel is stolen the sound would “later” try to regain a channel (not necessarily the identical channel) and continue playing. This would be really useful for a looping sound, whose channel has temporarily been stolen. Maybe even combine this with a special callback to inform the user about the newly allocated channel.

Right now I do this manually (checking every frame if a so flagged sound-instance needs a channel to continue playing) but it would be great if fmod would support this.

  • You must to post comments
0
0

Virtual Channels? Tell me/us more! :)

  • You must to post comments
Showing 1 result
Your Answer

Please first to submit.