Is it possible on a pocket pc with fmod to
- record from microphone, then
- do some changes in this input stream if possible in realtime (DSP?), then
- send this stream in realtime to an server by using udp
I am not very well in programming c++, but if you tell me that it is possible i would spend my time in trying to solve this problem…
thanks a lot in advance
- Anonymous asked 14 years ago
thanks for your reply.
Now that I know that these things are possible I tried a simple record sample, but the record sample for win ce hasn’t got implemented the functionality to record an playback it at the same time, only the windows dektop version – and this doesn’t work on pocket pc. there i had problems with getch and kbhit – where are these functions declared for win ce, and what are they for? When i removed this synchronisation part, it compiled, but the playback was only a horrible noise… How can I solve this first problem?
If the the playback would run, I thought to use an own dsp callback function, where I would change some things and right there (in dsp func) I thought to send the buffer to my server. Do you think that’s a good idea, or ist there a better place to send the date to the server? The problem is, that everything should work in realtime.
U see I am a beginner, so I badly need your help,
Thanks a lot!
I have an MDAII. I want to record and playback at the same time, and after this works i want to add an effect on the playbackstream by using a dsp func, and send the buffer to a server.
by now i tried again to run the record sample and playback at the same time. i simply coded
channel = FSOUND_PlaySound(FSOUND_FREE, samp);[/code:3c3d9wzu]
The first few seconds it works, but then it seems to add the output to the record… and its getting worse until you cannot understand anything…
How can i solve this problem?
thanks a lot,
Again, is it possible to record from mic and stream it over the internet to a specific IP? I am trying to develop a VoIP application for PocketPC wherein users can chat PDA<->PC free of cost. Something like SIP but without the complexities of yet another protocol
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