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ok, made a car engine sound, with FSOUND_SetFrequency etc, got the effect i wanted(higher freq when moving forward).

now for the problem, when I loop the car sound i get a “stop” which i dont want. This happens when the sound stops, and starts again with fmod looping.

the sound is correctly done, loops correctly with soundforge.

how do i get around this problem? any ideas?

i was thinking something with FSOUND_Sample_SetLoopPoints … :)

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thanks for the answer! – used .mp3, will try .wav.

and problem solved, thanks! 😀

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