FMOD Platform: Windows, v.3.72
Machine Setup: Windows XP (32-bit), Sound Blaster sound card
I’m building an Open GL game, and I want sound in it. I’m using Visual Studio.net 2003 with the C++.net language.
I built a very simple program that plays a song.
It works fine in a Visual Studio 6.0 project, but once I try to do the same thing in C++.net on Visual Studio 6.0 it does not work. I get memory allocation problems, and I have to close the program.
The project compiles and builds fine, but it’s a run-time problem.
Has anybody else tried to use FMOD with C++.net 2003 or is it even claimed to work?
- Dave asked 15 years ago
Of course after hours of trying to get it to work, I sent out this post. After you sent this respond, I double-checked the properties page. In the “General” section under the “Configuration Properties” I changed in the setting to use managed extensions from yes to no.
Now it works with this option as “No”…I have no idea why I waited this long to try it, but it’s working now, cool.
This would probably be very good information to share for other first timers with vs.net 2003 in C++.net.
Thanks for letting me know it was my problem
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