Home » Questions » CDDA Causes a Crash on a Call to 'FSOUND_Stream_Stop'
I have CDDA begin playback and it runs normally until I make a call to ‘FSOUND_Stream_Stop’, then the program crashes. Any ideas on what may be causing this?
No, because I’m using an ‘FSOUND_Stream’ to play back CD Audio digitally. ‘FSOUND_CD_Stop’ is for analog CD playback.
Does the CDDA example work ok? Sounds like something in your code that’s causing the problem. Can you post the code that’s causing the crash?
shouldn’t you be using fsound_cd_stop?
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