I want to set up a callback that is executed each time a stream loops. But, if I understand well, it can’t be done with FSOUND_Stream_SetEndCallback() because it seems it doesn’t work with looping streams.
Is there a way to do that ?
I tried to use a sync callback instead with a synch point on the last sample of the stream but the callback is never called.
If I put the sync point on a sample in the middle of the stream, it works, so I assume my callback is well set up.
Any ideas, or solution ?
System : Win2k, FMOD 3.72
- Banania asked 12 years ago
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