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Hi,

I was wondering if there exists a way to attach FMOD to a DirectShow filtergraph in order to route audio stream of a video. Right now I am using a default DirectSound filter which I attach to my graph, however I would like to attach a custom sound renderer (re: FMOD) so I can do 3D sound.

Thoughts?

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You can use [url=http://www.fmod.org/docs/HTML/FSOUND_GetOutputHandle.html:21fxmfq2]FSOUND_GetOutputHandle[/url:21fxmfq2].

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I can get access to IDirectSound8 from the FMOD side, and I can get access to IDirectSound3DBuffer8 from there. When I render audio via an DirectSound default audio renderer (CLSID_DSoundRender), I can get access to its IDirectSound3DBuffer8 interface. Is it as simple as replacing FMODs buffer interface pointer? Sounds troublesome. I’m still doing a bit of research on this while I have a bit of time, let me know if you’ve got any ideas. Thanks for the help thus far KarLKoX, you’ve pointed me in the right direction.

Strykr

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[quote="Strykr":1xwfmzv5]Is it as simple as replacing FMODs buffer interface pointer?
Strykr[/quote:1xwfmzv5]

In theory, yes, by getting the LPDIRECTSOUND interface from FMOD you can then, do what you want with the fmod’s directsound driver.
I would be glad to see if it works :)

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