I’ve been exploring the FMOD example that uses GAPI. Very cool!
This example is in 3d2 and has the ‘floating ear and speaker’ The problem I’ve had is with GAPI itself. While it seems to be quite useful to high-end graphics, it is to some degree limiting when it comes to simple tasks like using the common.cpp Common_Printf function.
Has you considered a GAPI version of Common_Printf in common.cpp or a Common_DrawText function to push text out on the screen as the GAPI function processes graphics and fmod plugs along? In the 3d2 example, adding a live framerate or some stats to the screen might be useful.
- dxmonger asked 12 years ago
Mind you that I’m not implying that there is anything wrong with the example or with FMOD.
However, I’ve had a devil of a time finding help on GAPI (is there a GAPI forum) and on this issue in particular. If there is someone on this forum who has tackled this already, I’d still love to see a solution.
- dxmonger answered 12 years ago
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