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I’ve been exploring the FMOD example that uses GAPI. Very cool!

This example is in 3d2 and has the ‘floating ear and speaker’ :) The problem I’ve had is with GAPI itself. While it seems to be quite useful to high-end graphics, it is to some degree limiting when it comes to simple tasks like using the common.cpp Common_Printf function.

Has you considered a GAPI version of Common_Printf in common.cpp or a Common_DrawText function to push text out on the screen as the GAPI function processes graphics and fmod plugs along? In the 3d2 example, adding a live framerate or some stats to the screen might be useful.

Any ideas?

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The 3d2 example suits our purposes right now so we won’t be adding any new stuff unless we decide we need it.

You can always extend it yourself though! :)

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Mind you that I’m not implying that there is anything wrong with the example or with FMOD.

However, I’ve had a devil of a time finding help on GAPI (is there a GAPI forum) and on this issue in particular. If there is someone on this forum who has tackled this already, I’d still love to see a solution.

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