Hi All,
I’m currently working on an multiplayer game using Unreal.
I’m trying to create a system which will prioritise sounds based on their importance to the player, and also dynamically mix those sounds to keep everything sounding consistent and tight.
So far I have identified the following features which I believe I need to understand well in order to do this:
- Priorities
- Max Instances
- Polyphony
- Side-chaining
- Stealing
I was wondering if anybody could recommend any resources / tutorials / advice / tips on using FMOD Studio in multiplayer and best practices for the above features?
I appreciate this is a big ask for the questions section but I thought I would give it a shot.
Cheers,
Jacob