We have a VR game in development and in one room where there are many sound sources, they stop playing when the user looks up. As part of the game involves the user looking straight up at something, this is obviously a big issue. I’ve played around with troubleshooting this and it doesn’t seem to happen in smaller rooms or in rooms with less sound sources.
This issue seems to also sometimes cut out all sound entirely or just some of the sounds, and in some instances it happens when the user looks up just a little bit and in others it only happens when the HMD is perfectly facing the ceiling.
Are you able to attach the output logs for a build when this happens? Using the logging libs if possible.
If it didn’t pop up as an error in the last logs I sent then I don’t know what would change if I send them again. Sorry, I’m not very familiar with this level of troubleshooting. I’m not getting any errors when this problem occurs, it just happens.
Sorry the fact that the post with the file was removed threw me off.
What version of FMOD are you using?
1.09.08. I just saw that there has been an update, although, with my project mostly finished except for this issue, I’m hesitant to upgrade at this stage.
If you are almost finished and don’t urgently need the features then I wouldn’t update to a new major version.
I’m unable to reproduce the issue you are seeing.
Recording a Studio Profiler session may be able to shed some more light what is happening. Feel free to send a copy of the Profiler session or game to email@example.com and we can see what we can find.