How do I add a low pass filter to my song in Unity?

All I want to do is programatically add/remove a low pass filter to my song in my game. How do I do this?

Through a parameter and a filter automation on that parameter. So when the parameter-value increases, the filter frequency does too.

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Thanks. I finally figured it all out. FMOD is super daunting when you first look at it, but then it becomes a pretty invaluable audio tool. What a great weekend I just got to have :slight_smile: