How does the "Bus Set Fader Level"-node work?

Hi everyone!
How do the “Bus Set Fader Level”-nodes in Unreal Engine 4 work? What values are recommended as input values? How do these values affect the fader level in FMOD? It’s pretty unclear so far.

Regards,

Pablo Sorribes Bernhard

That node sets the volume on a Studio bus. The input is a linear value where 0 is silent and 1 is the normal volume.

The final volume of the bus is a combination of the value set in Studio, any automations, and the runtime volume set via that function. So if a bus is set up in Studio with a very quiet level and you set 1.0 in this function, the result will be an unchanged quiet bus volume.

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Thanks! That clarified a lot.
Do you guys have some documentation on what each FMOD-Node/Function in UE4 does and how it works (as in this case), which is accessible to the public? If so, I’d very much appreciate a link for it, since I could look up these things myself instead of bothering you guys. And if you don’t have one, please consider making a wiki where you list all the nodes with descriptions and update them when needed.

Regards,

Pablo Sorribes Bernhard

That is a good idea, we don’t have any reference documentation for Blueprint. It would be nice to have that as part of our online docs.

Any update on this?

Hi, as a “nice to have”, I’m sorry to say this still hasn’t been done yet. I don’t have an ETA on it at this time.