How to get Event Length in UE4 Blueprint?

How do I get the value of the length of an event asset from within the UE4 Blueprints? I can see that the value is being saved when I doubleclick the event asset file in the UE4 content browser, it shows a table of values which includes the length of the asset in milliseconds. I’m unable to find any way to retrieve this value from within a Blueprint. Thanks!

At the moment it doesn’t look like you can get the event length, we will add this to the next release at the end of December.

Hey, was this ever added? If so what is the function name?

Yeah it was added back in December.
UFMODAudioComponent::GetLength()