Hi,
I’m using FMOD to create a reverb environment.
This how I create a reverb environment using FMOD:
FMOD::Reverb3D *lReverb;
m_pSystem->createReverb3D(&lReverb);
FMOD_REVERB_PROPERTIES lProperties = FMOD_PRESET_CAVE;
lReverb->setProperties(&lProperties);
FMOD_VECTOR lPosition = {0.0f,0.0f,0.0f };
lReverb->set3DAttributes(&lPosition, 30.0f, 50.0f);
lReverb->setActive(true);
m_pSystem->set3DListenerAttributes(0, &m_listenerPos, &m_listenerVel, &m_listenerUp, &m_listenerForward);
I works as when I play the sound I can hear the effect of reverberation. What I figured out that it’s only possible to specify the position of the reverb object, but my question is, is there any way that I can specify the dimensions of it (how big or small it is)?
Any help would be appreciated.
Goli