Hi, i’m not used with either fmod studio or unity, and i have trouble understanding how to change a parameter in a simple short sound that is supposed to play onCollision.
So i got a studioEventEmitter script in the gameObject where i want to play a sound from, it does play the correct sound on collision with another rigid body, but i can’t seems to change the only parameter the sound has in fmod studio (it’s supposed to change with the collision imulse).
I use the method called SetParameter(name,value) in the script from the emitter, doesn’t seem to change anything, additionally the Params attribute is empty, do i have to initialize it myself ?