if you pause a sound, and want it to restart from the start, you only call setPaused(false)?
What about setPosition(0)?
It is a very odd method to use, you should just be using System::playSound and let the sounds stop naturally.
If they loop, then you call Channel::stop to stop the loop.
Thanks for your answer
But we didn’t stop channels
We have its own channel for each sound and when we want to stop sound – then just use FMOD_Chennel_SetPaused(channel, false);
And to play it again reuse this channel and change paused flag to “true”
Thank you for advices
Please login first to submit.