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We need compatibility with 32 bit operating systems, but we’re loading in a ton of data at once and streaming from disk is not really an option (we need extremely high responsiveness with the art and music, it’s a fighting game).

Initial tests seem to work fine with LAA enabled on the exe, but I’m wondering if I’m setting a time bomb with FMOD studio. Is the 32 bit fmod DLL (both studio and low level) LAA-safe? Would this be a safe thing to do on an exe using it?

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The FMOD libs are not built with the LAA option.

We do not expect this to be a problem, but would be happy to look into it further if it does prove to be an issue.

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Thank you. I’ll see if I can do some more extensive tests to see if I can get away with it.

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