We need compatibility with 32 bit operating systems, but we’re loading in a ton of data at once and streaming from disk is not really an option (we need extremely high responsiveness with the art and music, it’s a fighting game).
Initial tests seem to work fine with LAA enabled on the exe, but I’m wondering if I’m setting a time bomb with FMOD studio. Is the 32 bit fmod DLL (both studio and low level) LAA-safe? Would this be a safe thing to do on an exe using it?
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