I am wondering if there is a way to use the spatializer effect to attenuate an emitter using a LPF curve in addition to the volume curve that is available? Or does this curve take the frequencies into consideration as well?
The built in spatializers only attenuate the volume and don’t touch the frequencies.
You can add a built-in Distance parameter to the event(s) in question. You can then add a multiband EQ to the master track and automate a lowpass based off the distance from the listener. The built-in parameters take their values automatically from the game world so you should be able to hear your changes in game without needing to set anything else up (and test it in the 3D preview or Sandbox).
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