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Hi,

for a research-projekt I’m seeking for a solution to get multichannel input from a (virtual) audio interface into unity. Would be fmod a solution to this? When yes – how?

Thanks in advance and best regards

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If the device shows up as a recording device then you should be able to use System::GetRecordDriverInfo and System::RecordStart.
https://fmod.com/resources/documentation-api?page=content/generated/FMOD_System_GetRecordDriverInfo.html#/
https://fmod.com/resources/documentation-api?page=content/generated/FMOD_System_RecordStart.html#/

We also have some recording examples in our LowLevel and Studio API’s that would be very similar, only in C++ rather than C#.

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